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Long-Term Development Roadmap - Probable
- Skills fully animated Done
- Quest system Done
- Towns to buy/sell, find quests, upgrade weapons and armor Done
- Hardcore mode (single death allowed) Done
- Hell and Nightmare difficulty Done
- Max of level 99 Done
- Quests and a story of some kind Done, story could use a shit cut scene or two
- Music and sound effects Done
- Talent Trees Done
- Ladder seasons with scoreboards for all player stats Done for Local characters
- Finish Talents Done
- Touch up how melee damage is calculated. Make the formulas more standardized Done
- Rework spell damage to be more standardized. Int/Wis will impact spells a bit more Done
- Rework tooltips to reflect dynamic nature of talents and possibly include exact damage ranges Done
List of things to finish until version 1.0
- Add server accounts.
- Rework buttons to fit in one window. List all combat and non-combat skills in one window.
- Make all buttons drag-and-drop instead of sortable.
- Final round of re-balancing mob difficulty.
- Add some more unique belts and boots. Done
Wish List - Possible Later
- 2-4 player multiplayer online Distant future, if ever
- Trading or auction house system Distant future, if ever
- Chat system
- Navigable 2D world map
- Mailbox system
- Set items
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